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Voxel & Game programming
Tower Defense prototype
Here is my tower defense research project,
i developped it to be able to experiment
tower defense on third persons gameplays.
There is towers, upgrades, weapons and spells,
any content can be added into the game by designers.
With an architecture based on scriptable objects, any content can be integrated with a lot of features as stats, 3D models, SFX/VFX and UI elements.







I modeled some basic rocks in blender to make this organic look to the environment with relatively flat surface for tower placement. The basic shapes permit to make level design based if the tested gameplay needs it.




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